Discussion about the game.
Any advice to make the skirmish better ?

Try this mach1.met. Just copy it it your game folder. Don't forget to backup the original file.

Play only new skirmish maps with:

default starting resources low starting tech-level fixed position

Every skirmish map default BMUs is 50k. Low tech-level means low for you and medium for the AI. Fixed position makes the AI always ally with each other. Constructors and technicians are faster and better.

If you want any other enhancements just follow Judas modding guide. It's simple and can let you adjust the skirmish levels to be quite challanging :)

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The game, resources, tools, and various files
Announcing community patch 1.5 - godsend : ]

If there ever is going to be version 1.6, here are my wishes:

support for 1024x1024 textures option to further increase draw distance (LOD) if anyhow possible I would like an option to disable ion cannon and nuclear silos in skirmish modes, make them unavailable to build add an option for more resources, like 100 000, because AI is very poor at resource management and eventually gets stuck, so to give them a chance in skirmish. It would be interesting to see what would happen.

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A place to talk about whateeeever you want
Stylebet79.com/theking/ - 더킹카지노두

이렇게 되자 남은 https://stylebet79.com/theking/ - 더킹카지노두 퍼스트카지노명의 코인카지노흑의인들은 더나인카지노눈에 우리카지노핏발을 샌즈카지노세우며 죽기 아니
면 살기라는 각오로 일제히 고함을 지르면서 미친 듯이 공격했다. 그

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Discussion / Information on modifying the game.
High resolution terrain textures (test)

@M123 Well, that example looks perfect. Now if only it wouldn't take me 13-14 minutes to upscale one 512x512 texture :(

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Discussion on the development of OpenMachines
Models Things

Gotcha, thanks.

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Blog posts from individual members
Pisarz' news/status & other stuff.

@bilal Thanks!

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A place for helping others with issues running the game.
Machines and Windows 10

@M123 Thank for this, it works

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